Who to employ first?

22 February 2010

For a startup business, its one of the biggest questions, risks and costs – who do I employ?

In any small business everyone wears a few hats, so it would be great to find someone who can do a variety of things.  But does that mean they are going to be expensive?

The good old rich vs king argument says you should employ senior people if you want to be rich (but lose control because you don’t hire someone with experience and ignore them) and you employ less senior people if you want to be king.  I’d rather just have someone with a hunger to learn, a can-do attitude and a good fit for the culture I’m trying to build.

So, here’s the first three people I want to work with:

#1 has got to complement my skills and since we’re building web applications – that means I need interaction design, graphical design and a CSS/JQuery guru.  That might sound like three people – but like I said, you’ve got to wear a few hats so lucky I know just the person and between us we can cover the entire process end-to-end and build some stunning software.

#2 there are a lot of possibilities here, but the best is someone to focus on my weakness(es) – which is the operations side of things allowing me to focus on development and running the business.  I’ll never forget one of my best customers saying to me, “I love your product, but the only time you ever talk to me is to chase money – so I’m going to switch to this other product”.  Without good operations, its so easy for things to spin out of control – so having someone to take care of this side of things will be massive.

#3 is to replace me.  I want to run the business, so I need to replace myself as a developer.  I also want to have time to learn about the parts of business that I don’t have so much experience in, so I figure I’ve got to make myself redundant as a developer.  Not that with 2 developers I’ll exactly be redundant – but at least we can deliver software without me getting in the way.

I’m really pleased to have found great people for the first two roles – people who share my values and excitement for what lies ahead.  #3 will have to wait a little longer, but if its you then I’d love to hear from you.


Words are cheap

16 October 2009

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We all know that a picture speaks 1,000 words, but even more important than pictures are actions.  Actions speak louder than pictures and words.

You could write and talk all day about doing something, but its worth nothing until you do it.

That’s one of the reasons why I like the Agile Manifesto:

  • Individuals and interactions over processes and tools
  • Working software over comprehensive documentation
  • Customer collaboration over contract negotiation
  • Responding to change over following a plan

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Documentation is expensive, but its necessary

12 October 2009

We need documentation to help us achieve optimal communications and control; however we also understand that documentation can be an overhead that doesn’t add value to our customers.

There are two types of documentation and you should always be aware of why you are writing documentation and for whom.

Project documentation is for communication
Project documents are used for communication within a project and are not maintained once the project is completed. These documents are necessary to:

  • Sell the concept
  • Remove ambiguity
  • Facilitate a multi-location team
  • Manage the details

Product documentation is for management and control
Product documents are used for managing and controlling the product and will be maintained until the product or feature is retired. These documents are necessary to:

  • Manage priorities and scheduling
  • Maintain quality standards
  • Maintain correctness
  • Educate people

When you’re using documentation to communicate, then you’re capturing the state of the requirements etc at a given point in time. If the requirements change, then you don’t update your original communication, you make a new documentation to communicate the changes clearly.

Communication isn’t a living document.

However, when you document for education, then it is a living document. If the requirements or scope changes, then anyone reading your old document for education purposes will be misled, therefore in order for your document to meet its purpose, it has to be maintained. This means every time you write a document for education purposes, you’ve just added an overhead to your project – a document that has to be updated as the project changes. If you are not going to maintain the document – then you aren’t writing it for educational purposes. To make the maintenance cheaper, the document can contain less detail and more principals that are less likely to change.


Roadmapping

10 February 2009

For a long time, we had a two dimensional roadmap – ie a list features and some release dates.  It was quite hard to communicate any dependencies and how projects were prioritised so there was a general feeling that we were just rolling out one feature after the other.

A roadmap is really only useful if you know your destination, otherwise its just a bunch of ordered features, so the first question to ask is:

What is the destination that this roadmap takes our company/product to?
Its quite likely that there will be some competing goals here – maybe its to open up new markets, or maybe its to innovate in your existing market. You may need to focus on one goal, or a few, but its important to first understand your goals so that you can measure the impact of each project and make sure its getting you closer to the destination.

The next question to ask is:

What’s the quickest route to the destination?
This is what roadmaps are all about – knowing your destination and planning how to get there most efficiently.

Once you understand the goals, then get your stakeholders in a room and chuck ideas up on a whiteboard.   Rank each as high/medium/low impact – based on how close they get you to your goals.  Then rank each as high/medium/low difficulty – based on how long they will take to deliver.

The high impact, low difficulty projects are a no-brainer
Now you can start to plan the roadmap against your goals.  There will be dependencies between features and SDP (software delivery platform) projects needed to support customers, operations, billing etc – but you can prioritize the projects with high impact, low difficulties first, then the high/med and med/low projects etc.

Communicate the roadmap based on the goals
Its good to keep your goals in front of everyone and show what goal each project is working towards.  The roadmap below shows goals as ’swim-lanes’, with release milestones marked along the top.  Some people like to give each release a code-name – I like to give it a theme, which sets people’s expectations about what’s in the release (ie: yes – hooking up the twitter API is a great idea, we’ll look at it in the networking release)

Roadmap template

Roadmap template

This has become quite an effective template for visually communicating priorities between projects, how our roadmap is meeting our goals and how there are dependencies from release to release and between product and SDP.

If you’d like to have a play with your own roadmap, download this roadmap template for Microsoft Visio and fill in the blanks.  Let me know how you get on via comments.


Product Lifecycle: Part 4 – Delivering

2 October 2008

The whole point of product development is to regurily deliver quality software to customers.    Seth Godin is always saying to spend your marketing budget on engineering and build a product that people will talk about.   

This is the basis of permission marketing: build a remarkable product, tell a story to a sneezer, they will spread the word, people will come asking for more.  This starts with building a product that’s worth remarking on, which you can do by accident or you can be intentional about.  Keep in mind that often users will ask you to copy your competitors, which isn’t very remarkable.

Understanding and managing your roadmap helps you to be intentional and ensure that you are solving the right (and most profitable) problems for the right people, so the final part of the process is simply to deliver.

One thing that always needs to be kept healthy is the back channel.  I described the roadmap as a radar, giving a point in time reference of the priorities.  The back channel is the off-the-radar stuff that just shows up and is either a no brainer or is very high value with very little effort.  There will always be quick wins that can and should by-pass the entire process and get straight into the software.  These quick wins are only possible when the rest of the process is operating smoothly, they’re the exception to the rule.

At Xero, our mantra is to release early, release often.  Delivering software into the hands of users builds momentum and satisfaction for both customers and the development team.  And don’t forget to have fun.

Read the whole series
Product Lifecycle: Part 1 – solving problems
Product Lifecycle: Part 2 – scope
Product Lifecycle: Part 3 – the roadmap
Product Lifecycle: Part 4 – delivering


Product Lifecycle: Part 3 – The Roadmap

28 September 2008

Scoping a feature into a project is one thing, but scoping 50 features into 200 projects that deliver on the strategy of the company becomes a roadmap.  You can take this to extremes and try to plan out the next 2 years or take the other extreme and focus on just the next thing.  Agilers say we should delay decision making until the last responsible moment, but there is a difference between decision making and planning.  

I think its diligent to plan ahead 3 months, but with the understanding that the roadmap is like a radar – its a blip that’s only accurate at the point it was created – but once we have this reference point, its much easier to see changes and to comminucate priotities.   

At Xero, we use two levels of roadmap, but I’ll explain it as three, because the first two (buyer & product) are very specific to your product offerings.

Buyer Roadmap
Managing a separate roadmap for each buyer persona helps keep in perspective who you are solving problems for and helps to prioritise features for each buyer persona.  

Product Roadmap
You may have a 1-1 buyer-product mapping or one buyer for many products or many buyers for one product or many buyers for many products.  How you productise your software is a strategic decision and managing a product roadmap helps keep your strategy in perspective.

Company Roadmap
This roadmap is the convergence of the product roadmaps into one roadmap that can be communicated to the company without getting overwhelming.

At Xero, we present our roadmap based on the current goals that we’re aiming for.  For example, one goal is to be the easiest accounting system and there are projects we do to serve this goal.  Another goal is to achieve customer numbers so there are different projects we do to serve this goal.

Product Lifecycle: Part 1 – solving problems
Product Lifecycle: Part 2 – scope
Product Lifecycle: Part 3 – the roadmap
Product Lifecycle: Part 4 – delivering


Product Lifecycle: Part 2 – Scope

25 September 2008

Scoping is about two things:  understanding the bigger picture and saying no.

You have to say no to 100 things so you can say yes to the one right thing.  Some people say ‘good is the enemy of best’ – ie saying yes too soon means you’ll settle for a good solution but not the best.  Others say, ‘best is the enemy of good’ – ie if you strive for perfection you’ll never deliver anything, so its better to get something good out the door.  

Both are true, so how can you make such calls if you don’t have an understanding of the bigger picture?  Of course there’s always a bigger picture to the bigger picture, but that’s important too because eventually you’ll work your way right back to the company’s strategies and vision.

To make good decisions and to empower yourself to say no 100 times, you need to know where an idea fits.  9 times out of 10 you’ll hear a solution before you understand the problem, so you need to start by working back to the problem, then understand who the problem applies to, then understand what the solution is, then understand what the ideal solution is and how that fits in with the rest of the product.

Once you understand how it fits (and this is usually a thought process or a discussion – not a meeting or a document), then you can start to scope it back to a deliverable project.

At Xero, we tend to deliver a feature in stages of:

Entry level – get a solution into the hands of users so the feedback can begin.  80/20 rule applies.

Easiest – our goal is to be the easiest accounting system, which means supporting some edge cases and hiding complexity.

Automated – we save users time by removing tasks that they shouldn’t have to do manually. 

Innovate – once we have a great solution and really understand the problem domain, we can introduce game changing innovations.

We only design one stage at a time and the next stage will be designed based on user feedback.  Each of these stages generally represent a project that will be scoped and prioritised into the roadmap but usually won’t be delivered in consecutive releases. 

Product Lifecycle: Part 1 – solving problems
Product Lifecycle: Part 2 – scope
Product Lifecycle: Part 3 – the roadmap
Product Lifecycle: Part 4 – delivering


Product Lifecycle: Part 1 – Solving Problems

22 September 2008

I love developing software because its possible to create something of value from simply an idea in your head.  

Over the past few months, I’ve been talking to a number of people who are using agile or want to use it to build better software products. There are a lot of people using “agile” as a wild-card to implement rigid processes which often feel counter-intuitive to the goal.  

If I’ve learned two things about being Agile, its to focus on people over process and to take the agile toolset and apply these precepts over (not instead of) the existing precepts of building a good team with the right culture and leadership and using good software engineer principals.

My next four posts are a look at the bigger product lifecycle, within which sits the software development lifecycle.  The purpose isn’t to say this is the way or the best way, but to give an example of how Agile principals can be achieved in a design-led environment where the business wants a predictability. 

When you read this, keep in mind that its always about people over process so a lot of what I describe are just precepts upon which we discuss and plan the product development.  We are also trying new things all the time which keeps it interesting.  

Solving the Right Problems

Developing a product is as much about the bits that come before and after the software development.  Identifying problems, finding a solution that resonates with people, understanding the difference between buyers and users, then building it and finding the right messaging to get it into the hands of people who will spread the word.  Its so much fun and can have such a big impact on people when its done right.

Identifying the right solution to the right problem is often overlooked and when we do get this bit right (read Tuned In to learn about getting this right) – how do you build and deliver it better, faster, cheaper?  

I don’t care much for repeatable processes that get followed religously.  What’s more important is having the right people on your team, then equipping them to work to their strengths.  Process is important though because it gives us the framework for being creative.

So, lets have a look at the bit in the middle of ‘problem’ and ’solution’

To solve the problem, we kick off a project which will include some design, some development, some testing and some deployment.  This is where the debate on software methodology comes in – some people like to iterate the whole process, some like to iterate the development and testing, some like to iterate the design and some like to deliver the whole lot at once.

How you do it largely depends on the people in your team (which will hopefully be defined by the needs of your product).  If the developers are designing the app and talking to users then you can have very small iterations over the whole lot.  If you have highly structured requirements or your developers don’t have much domain knowledge, then you may iterate over the development and testing within a big project, or just deliver the lot within a small project. 

At Xero, we’re design-led, which means we iterate many times over the design (for a single project – not the whole app), then build and test in one hit.  While iterating over the design, it will be reviewed by developers, testers, users, customer care, sales people and generally anyone who has an interest.

With applications that are delivered online (which can include installed apps too), release cycles can be daily, weekly or monthly.  At Xero, we aim for about a month, but are flexible depending on what we’re working on.

Having regular releases is a great way of getting software in the hands of users and then using their  feedback to improve and extend the product.  This is also a main principal of agile to build-show-build-show and whether you iterate like this over the design or the software itself, the important thing is to involve users in the process.  At Xero, we iterate over both and I’ll discuss this more in part 2.

Life would be easy if we only had to think about one project at a time, but we usually have 10-20 projects in the works at any time and another 20-50 queued, so the prioritisation and dependencies between these is an important factor.  There are two things to look at here: the scope and the roadmap which are the topics of parts 2 and 3.

Read the whole series 
Product Lifecycle: Part 1 – solving problems
Product Lifecycle: Part 2 – scope
Product Lifecycle: Part 3 – the roadmap
Product Lifecycle: Part 4 – delivering


Business of Software Highlights

7 September 2008

The Business of Software conference was a real success – thanks to Neil and Joel and all the people behind the scenes for organising it.

Some highlights for me were:

  • Meeting so many top software entrepreneurs from around the world.
  • Lots of discussion about pricing software, with agreement on one point: ‘Pricing software is hard.  Pricing software is very hard.’
  • Lots (and lots) of discussion about agile, with not much agreement at all except that the common perceptions of Agile are plain wrong and simply copying what worked for someone else is likely to fail.  There is a huge appetite to improve productivity, quality and correctness and people are looking to Agile for answers.
  • Seth Godin talking about ‘Ideas that spread win’
  • Eric Sink’s comparison of product management with parenting
  • Steve Johnson gave the big picture of product management including explaining the difference between inbound marketing (understanding buyer/user problems and opportunities) and outbound marketing (communications and messaging etc).
  • My favorite quote, ‘Friends build products, enemies only build documents’ (Steve Johnson)
  • If you’re interested in some research on founders and succession, have a look at Noam Wasserman’s blog.
  • Steve Krug’s definition of usability: ‘useable for its intended purpose‘.
  • At least two of the speakers told us that we’re in the fashion business!

Overall a great week and thanks everyone for being so open to discussion.


Business of Software conference

3 September 2008

I’m in Boston this week for the Business of Software conference which kicks off tomorrow.  Boston is pretty cool with a lot of history.  I did a tour today including MIT, Harvard, the Cheers bar and a harbor cruise.

I’m really looking forward to the conference which is jam packed with software business heros and gurus.


MNZCS

22 August 2008

I applied this week to become a member of the New Zealand Computer Society.  As a Software Professional, regardless of what role I’m playing, I think there’s value in being part of a professional body with a code of ethics and an emphasis on ongoing professional development.  They also have a mentoring program which I’m hoping to get into to be mentored and in time to be able to mentor others.

The code of ethics is actually very good.  Its worth reading to remind us why we are software professionals and what value we are creating for other people:

  1. Members’ responsibility for the welfare and rights of the community shall come before their responsibility to their profession, sectional or private interests or to other members;
  2. Members shall act in the execution of their profession with integrity, dignity and honour to merit the trust of the community and the profession, and apply honesty, skill, judgement and initiative to contribute positively to the well-being of society;
  3. Members shall treat people with dignity, good faith and equity; without discrimination; and have consideration for the values and cultural sensitivities of all groups within the community affected by their work;
  4. Members shall follow recognised professional practice, and provide services and advice carefully and diligently only within their areas of competence;
  5. Members shall develop their knowledge, skills and expertise continuously through their careers, contribute to the collective wisdom of the profession, and actively encourage their associates to do likewise;
  6. Members shall apply their skills and knowledge in the interests of their clients or employers for whom they will act without compromising any other of these tenets;
  7. Members shall take reasonable steps to inform themselves, their clients or employers of the economic, social, environmental or legal consequences which may arise from their actions; and
  8. Members shall inform their clients or employers of any interest which may be, or may be perceived as being, in conflict with the interests of their clients or employers, or which may affect the quality of service or impartial judgement;

Also – if you haven’t read the IEEE software engineers code of ethics before, its also worth reading:

Software engineers shall commit themselves to making the analysis, specification, design, development, testing and maintenance of software a beneficial and respected profession. In accordance with their commitment to the health, safety and welfare of the public, software engineers shall adhere to the following Eight Principles:

1. PUBLIC – Software engineers shall act consistently with the public interest.

2. CLIENT AND EMPLOYER – Software engineers shall act in a manner that is in the best interests of their client and employer consistent with the public interest.

3. PRODUCT – Software engineers shall ensure that their products and related modifications meet the highest professional standards possible.

4. JUDGMENT – Software engineers shall maintain integrity and independence in their professional judgment.

5. MANAGEMENT – Software engineering managers and leaders shall subscribe to and promote an ethical approach to the management of software development and maintenance.

6. PROFESSION – Software engineers shall advance the integrity and reputation of the profession consistent with the public interest.

7. COLLEAGUES – Software engineers shall be fair to and supportive of their colleagues.

8. SELF – Software engineers shall participate in lifelong learning regarding the practice of their profession and shall promote an ethical approach to the practice of the profession.

It makes you lift your head up and take a bit more pride in your work.


Tuned-in

8 August 2008

I’ve just finished reading Tuned-In, by the guys at Pragmatic Marketing and its a must read for anyone involved in productisation.  

When developing good software, we focus the design and usability on the users, but we need to focus the roadmap and marketing on the buyers.  The tuned-in approach draws your focus to understanding who your buyers are and making sure that you’re solving real problems that exist for them.

Even if your users and buyers are the same, the problems that lead them to buy your software are different to the problems they will experience while using your software. 

How do you know if a problem is worth solving?  It will be urgent enough for people to pay to solve and prevalent enough to give you a profitable market.

It makes me think of many ideas I’ve had and heard, including plenty that people were in the process of committing years of effort into, all of which solved a problem, but none of which solved an urgent or prevalent problem.

Its pretty simple stuff – and the authors have applied their own advice to how they wrote the book, so read it!


Agility vs predictability

31 July 2008

Steve McConnell makes some good comments re-enforcing that your development methodology needs to be driven by your business goals.

“Whether agility or predictability is more important depends both on what a business’s customers are requesting and on how long-range the request is. Customers say, “I want this capability.” In an ideal world, the business will be able to say, “OK, here it is right away.” Being able to say “here it is right away” is what agility is all about.”

“But the lack of comprehensive requirements combined with an emphasis on “embracing change” just enabled the company to move more quickly in the wrong direction”

Finding the right blend of predictability and agility is important and requires good leadership and planning as opposed to just a good methodology and processes.


Zoho’s end game

29 June 2008

Some interesting comments from Zoho CEO Sridhar Vembu over on Gopal Shenoy’s blog.

On the Zoho suite, we have believed from the beginning that a lot of the value of collaborative productivity is integration across the products. Traditionally database oriented offerings (such as CRM) and document-centric offerings (the office suite) have existed in their separate silos. We believe the key to next generation productivity is integration across these silos.

Salesforce seems to agree, because they have partnered with Google for the Office suite part. Before that partnership, they tried to acquire us, which tells you what they would have liked to do, but we politely said no because we didn’t believe there was a cultural fit. They even tried to get us to drop our Zoho CRM, in return for a “deal” to integrate our office productivity apps with their CRM suite. It is our diversified business & product mix that allowed us the freedom to resist such unfair demands.

So, its about the integration more than the collaboration & other SaaS goodness.  This comes through not only in the integration within their own apps, but in the integration model they offer with third parties.  I’ve had a play with their spreadsheet integration and they allow it to be run as an embedded spreadsheet within another app.  Data can be loaded from and saved to the third party app with no Zoho account required.  This is quite powerful, but wouldn’t be nearly so interesting if their apps weren’t online and quite good too.


Business of Software Conference

21 April 2008
The Business of Software Conference in Boston this year is looking good.  The list of speakers reads like my RSS list …
  • Joel Spolsky, founder of Fog Creek software, author of several books and the man behind the joelonsoftware blog
  • Seth Godin, Business Week’s “Ultimate Entrepreneur for the Information Age”, is the best-selling author of 7 books (including Permission Marketing and Purple Cow) as well as the most popular eBook of all time.
  • Eric Sink, founder of SourceGear, author of “Eric Sink on the Business of Software” and the person who coined the term “Micro ISV”
  • Steve Johnson of Pragmatic Marketing and winner of last year’s Software Idol competition
  • Richard Stallman launched the development of the GNU operating system, now used on tens of millions of computers today. Stallman has received the ACM Grace Hopper Award, a MacArthur Foundation fellowship, the Electronic Frontier Foundation’s Pioneer award, and the the Takeda Award for Social/Economic Betterment
  • Paul Kenny is one of the UK’s top sales trainers, consultants and speakers. He has worked with many customers in three continents, including IBM, Perot Systems, The Guardian and tens of others.
  • Dharmesh Shah is a geek, serial entrepreneur, founder of HubSpot and blogger at OnStartups.com
  • Jessica Livingston is author of Founders at Work: Stories of Startups’ Early Days and a founder of Y Combinator
  • Jason Fried is founder of 37signals (developers of Basecamp and Ruby on Rails) and Signal vs Noise blogger

Entrepreneurialism

29 March 2008

What defines an entrepreneur? Wikipedia says, “An entrepreneur is a person who has possession over a new enterprise or venture and assumes full accountability for the inherent risks and the outcome.”

Technically, this is true, but its also meaningless. I think that a true entrepreneur is someone who is able to see a pain that is shared by a lot of people, then identify and deliver a solution to that pain. Entrepreneurs are motivated by creating value and serving people.

Most companies start off being entrepreneurial, but plenty gradually become the opposite – exploitational. Exploitational businesses (and people) are interested in their own gain above their customers. They are looking to make money without necessarily creating value and without serving people.

I’ve seen some companies where the culture was exploitational (and culture always comes from the top) and this came through in every facet; the way staff were treated, the way sales were made, the way priorities were set, the way customers and suppliers were treated. No value was created – it was only taken.

Xero is a good example of a company that is led by an entrepreneur and has a culture of entrepreneurialism. Everyone at Xero, whether they’re building the software, selling it or providing service (or most likely all three) are all entrepreneurs in the sense that we’re motivated to find, solve and deliver solutions to the pain that small businesses and small business owners experience today.

We know that we can’t create value for our customers and shareholders until we deliver innovative software and exceptional service and actually resolve that pain. Its a pleasure to be part of a team that is so motivated by creating value for the ~25% of the work force whose life revolves around their business.

BTW: Xero are currently hiring.


What are you building?

5 March 2008

Another interesting point from Mary Poppendieck’s talk on the role of leadership in software development is about identifying what motivates your team.

picture-3.png

The question Mary asks is,

When a team member is annoyed by their job, do they:

  • Complain (I’m cutting stones – I just want to do my job)
  • Ignore it (I’m earning a living – I just want to go home to my family)
  • Fix it (I’m building a cathedral – I’m passionate about the vision of the company)

Its obvious what kind of person you want in your team and this question highlights the motivation and attitude of individuals, but it also reflects a lot on the leadership of the team … since it is a leaders #1 job to impart the vision. Leaders also need to move responsibility and decision-making to the lowest possible level to empower people to have a ‘fix it’ attitude.


Software development standards

5 March 2008

I just got around to watching a 90 min presentation by Mary Poppendieck on the role of leadership in software development.

Mary talks a lot about lean manufacturing, using Toyota as an example and relates this to software development. Its well worth a listen. Next on my must read list is The Goal by Eli Goldratt, a book I’ve been meaning to read for a while now.

One of Mary’s comments was about establishing work standards and procedures and how these should be written based on how the job is done today and then improved consistently. “The purpose of standards is to provide a baseline for the team to change.” Mary quotes Taiichi Ohno from Toyota:

“Years ago, I made them hang the standard work documents on the shop floor. After a year I said to a team leader, ‘The color of the paper has changed, which means you have been doing it the same way, so you have been a salary thief for the last year.’ I said ‘What do you come to work to do each day? If you are observing every day you ought to be finding things you don’t like, and rewriting the standard immediately. Even if the document hanging there is from last month, this is wrong.’

I like this, because it emphasizes that procedures exist to achieve better results and are never written in stone, but are constantly changed (ie broken!) in the name of higher efficiency and bigger goals.


Orbits, not projects

26 February 2008

Grant Margison from Information Leadership spoke at a Microsoft Architect session this month in Wellington and made a really good point.

Building software is not about projects that end with deployment, but is about getting new features into orbit.

In other words, the goal is not to deploy, but to add value for users.

This is what ‘release early, release often’ is about. Its not until a feature is deployed and in use that the lifecycle of usage -> improved usability -> improved usefulness -> higher usage -> … begins.


Fair price vs market price for software development

17 February 2008

I’m a big fan of fair valuation and pricing software development is a good example of why.

Its easy for small fixed price software projects to turn into lose-lose situations, usually because they are too cheap. The customer gets what they paid for and the developer starts to lose money fast as the project drags on. The customer expects a perfectly working system for the agreed price and the developer either carries on losing money (but doing a poorer job) or calls it scope creep and delivers an incomplete project.

Software projects are hard to estimate and therefore price, but often this makes no difference to the price of the project. The problem is often that a market valuation of the project is used, instead of a fair valuation.

The market price is what the customer is prepared to pay and what the developers are prepared to deliver for, but it can be well under (or above sometimes) the fair price and can have nothing to do with the project being under-spec’ed or under-estimated.

The fair price of a project means charging a fair and profitable amount for the work to be done/delivered. Estimating the development required for a project is easy compared to estimating the other work to be done, but for delivering a simple software project, a good rule of thumb is that the project will be 3 times the size of the development work.

The market price of a project can be significantly lower than the fair price for a few reasons:

  • The fair price makes the project un-viable, so the customer’s cost/benefit dictates the price they are willing to pay
  • The customer has limited cash or budget and the developer wants the work
  • Competition are prepared to deliver the project for lower than the fair price

Unfortunately, you can’t just quote the fair price, because if this is significantly above the market price, then you’ll lose the project.

One way to bridge the difference between market and fair price is to find a pricing model that fits the project. Software is very rarely a single deliverable, so the pricing shouldn’t be either. Once you know the fair price, you need to communicate this to the customer, so they understand the full scope of the project before they enter it. Then, you need to understand what the market value is (from the customer’s perspective is best) and structure the project so that the cost/benefit stacks up for the customer after every deliverable.